Summary and Schedule
This resource offers an introduction to copyright within the UK context when dealing with multidimensional media.
By the end of this session you are expected to be able to:
- Outline the ways in which creative works, in particular images and visual material are protected, in the context of copyright law in the UK.
- Understand and discuss the impact of the copyright legislation on personal practice for collecting multidimensional data.
- Compare the types of licenses available to protect and use creative works.
- Trial and give examples of Creative Commons licenses that could be applied to your work.
Setup Instructions | Download files required for the lesson | |
Duration: 00h 00m | 1. Introduction |
Presents the context of the lesson, in particular the UK focus and documents were information was consulted. Clarifies that any specific data needs to be dealt with in the particular context in which it is created, and in complex cases will need of a law expert. |
Duration: 00h 05m | 2. Copyright Information |
Presents how creative works are protected, including digital creative works |
Duration: 00h 25m | 3. Licensing |
Describes what is a license. Covers the Creative Commons licenses, as an example of other potential agreements with copyright owners. |
Duration: 00h 50m | 4. Best Practices for Referencing Creative Works |
Demonstrate the implications of copyrights for using data within projects, and how to license according to copyright. |
Duration: 01h 10m | Finish |
The actual schedule may vary slightly depending on the topics and exercises chosen by the instructor.
Data Sets
This tutorial will require access to various examples of media files to practice some of the learning done during the session.
If you are doing this lesson as part of a workshop which creates datasets, you can reuse what you have collected before.
Otherwise, you can use example data sets from sites such as:
This resource is built with The Carpentries Workbench, as part of the training activities of the AHRC-funded network service on Digital Skills in Visual and Material Culture.